War Thunder New Players Guide

maester

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Staff member






1. Go through the basic tutorials, these will each you the basics. You will receive some Golden eagles, Save these for latter.

2. Pick a nation/country to use. The different nations have different starting planes. It took me about a day of playing to hit rank 3 which unlocked a few good planes I could use, so hang in there for a few hours at least until you unlock some real planes, Try to reach at least level 3 in each nation to find the one to your liking.

3. Unlock additional crews, you won't have any use for lions so unlock the extra crews and use all the lions you get. This means you will have more choice in game for arcade, can last longer if you get killed often and is always a good idea. 10,000 for your first extra crew slot, 50,000 for the second. The 6,7,8 and 9th crew slots cost gold.

4. To battle! Arcade battle (AB) - This is the basic starting off point for non flight-sim nerds. Your mouse will basically fly the plane, left click to fire. Each map has different objectives, but you can kill some ground troops with your starting crappy bi planes and maybe an enemy plane.

NOTE: ARCADE MODE IS ONE OF MANY, AND THE MOUSE IS AMAZING IN IT, but there are other modes and plans for more flight-sim type modes. Other Game modes include Historical battles (HB) (realistic flight properties) and Full real battles (FRB) these are literally cockpit only, spot everything by yourself, engine controls, pitch controls, trim you name it, War game simulator.

5. Ground enemies are great ways to get experience to rank up for better planes, just strafe or bomb them. Also landing on a friendly airfield gives EXP. So in addition to dogfighting in your crappy starting planes, make sure to shoot ground Targets, land when damaged, and earn as much XP as possible. Remember, XP gain is based on performance mainly.

Switch to RU or 'any server available" it up the top when you press battle (ping doesn't matter in magic game)

Please note that all descriptions are 'guidelines' as a whole; Each nation has exceptions to the rule; And each plane may be used how-ever you so desire.

You might have started with 40 golden eagles; Just these for EXP Conversion.(not sure when the time bracket was for this, or if it still going) If you completed all the tutorials as of patch; 1.25 completing the first 3 tutorials that pop-up net 70 gold each, for a total of 210 gold. DO these tutorials as this gold can be used for exp conversion of crew training or buying another crew slot.

Basic guide to aircraft types and nations here *note WIP and very messy and old. best just to ask in the thread for more detailed info at the moment* Aircraft guides and nations/ - Pastebin.com

Gun Convergence: http://s10.postimage.org/uu5vhnq49/1358791416796.png

if you set your convergence to 400m, your guns fire on that point. Refer to image.

Vertical targeting sets the 'angle' the guns air up to lob the shells to match your convergence.

So if you have convergence at 400m, your bullets lob to hit that location perfectly, no need to aim above a target if you are behind them. useless as you learn the angles to fire by playing.








Nations;

British Tend focus on dog-fighting and large bombers, Their aircraft are generally Fast; averagely sized and have lots of guns. The bombers for the British are generally under-gunned but have turrets in good locations.

Overview; Hurricane line are good fighters and competent fighter bombers as msot can get rockets/bombs.

Spits are good dog-fighters and the later models can get some bombs.

The bombers are all good at bombing, but can be shot down quickly; Either get high or play sneaky like If you enter a combat keep moving or man the guns; 7.7's can kill stuff easy if you hit the engines or cockpit.

Mosquito and Beaufighters are great bomber hunters and very good at the ground attack role.

Highlights:

Spitfire Mk.I

Spitfire Mk.IX

Hurricane Mk.II

Beaufighter Mk.Vc

Speed; 4/5 Armour; 2/5 Damage; 3.5/5 Turn; 3/5

Americans focus on fast hit and run style "Energy fighters" they don't turn all that well on average but have a lot of firepower and normally have under-slung bombs for killing ground targets. Their bombers are solid, hard to kill and are very well defended.

All in All; Americans Focus on Energy and Strike Fighters, with their bombers being Tough-nuts. Avoid dogfights if you can, Some are great dogfighters like the F2A or F4F.

Highlights:

P-47D

B-17G

P-40

F4F

Speed; 4/5 Armour; 2.5/5 damage 4/5 Turn 2/5

Germans focus on energy fighting, They have a large variety of play-styles and are good for an learner to fiddle around with. German bombers carry a large payload but are slow and poorly defended.

A warning though is the first 5 levels for Germany are regarded as difficult as the beginning aircraft are not newbie friendly.

Highlights;

Bf.109F-4

Fw 190 D-12

Mc.202

S.79

Speed; 3/5 Armour; 4.5/5 damage 3.5/5 Turn 2.5/5

Russians are a perfect mixture of 'energy fighter'/ dog-fighter, most of their aircraft can turn quite well, and have the climb rate to escape after an hit and run. The bombers are rather easy to set on fire but have good payloads. many of the aircraft can get a bombload of some sort.

Highlights:

Yak-3

IL-2M

Yer-2

la-5

Speed; 3/5 Armour; 2.5/5 damage 4/5 Turn 3/5

Japanese are all about speed and being maneuverable little buggers. They generally can't survive long in head to head conflicts and as such are great for in-and-out operations or fast dogfights where the you don't have time to screw around; While they do turn and climb well; their damage is sub-par. Japanese bombers are fast but carry little payload to compensate; but have great defensive armament.

Highlights:

Ki-43-II

H6K4

A6M3

Ki-61-Ic

Speed; 4.5/5 Armour; 1/5 damage 2.5/5 Turn 4.5/5

*please note that all "scores" are self rated and are based on personal opinion.

CREWS

CREW EXP POINTS ARE GENERATED AT AROUND 2.5 POINTS PER 1000 EXP GAINED IN AN AIRCRAFT; DO WELL, GET MORE POINTS.

2.5;1000 REMEMBER THAT

Say you earn 10,000 exp in one match- that right their is 25 crew points.

Quick overview of the skills

Pilots skills.

Keen vision: the chance of you seeing stuff.

Visibility: The range you can see stuff.

G-force training: This affects your ability to withstand G-force, this makes black-outs and red outs less common and in historical this is VERY important; that black edged screen is crippling in a dogfight. It also affects accuracy in Mouse control.

Stamina: Take a guess.

Vitality: This is a given.

Gunners: THESE SKILLS ARE ONLY USEFUL FOR THINGS WITH TURRETS; NOTHING ELSE!

Number of gunners: if this number does not match the number of turrets on the plane you will suffer penalties to the gunner skills. (It will tell you at the top how many you need for the plane.)

Fire accuracy: The chance of those vodka drinking fools manning your hitting anything with that twin 50.cal

Fire precision: the chance that the guys manning the guns actually hurt the enemy plane.

G-force: This keeps your little gunner buddies shooting in high-g turns and accurate in those turns.

Stamina: Take a guess- again.

Vitality: This is a given.

GROUND CREW; EVERYONE USES THESE!

Repair speed; the time it take to repair your plane in the hanger and on the airfield in-game gets reduced the higher this number is. This reduces the overall time of the repair of the aircraft in the hanger by 1% per level; you can disable automatic repair by clicking on an aircraft in the hanger; and down the bottom left their is a wrench to click: turning of auto-repair.

Repair rank: You need this number to match the level of the aircraft to have it get repaired faster in the hanger.

Reload spee:; Reload them bombs/Rockets/mg's/cannons/torpedoes- everything, faster; In arcade this helps greatly has you reload in the air. In historical this helps you get back into the air after you land.

Healing speed: the time it takes to fix and injures to the gunner or pilot when you land.

CREW EXPERTISE:

This represents your crews level advancement: get the number you need for that plane: ie. 150 crew level for a LAgg-3 and then pay the lion the cost for expert ( this could be 20,000 lions) and 6 skill: Keen Vision, Visibility, Fire accuracy, Fire precision, Repair speed and reload speed will all receive +30 (this means if the current level of the reload speed is 10, it will receive +30 to the current amount- 10+30= 40 effective.)

THIS MAKES A HUGE DIFFERENCE; IF YOU LOVE A PLANE- BUY THE EXPERT LEVELS! If you love it lots Shell out some cash and use some Golden eagles to bring the level to ACE, adding +50 to those 6 skills.

For pilot training it goes as such.

*note these are my recommendations and not a strict guide-line. Level as you feel what helps you most for your play-style in that aircraft. You may either dedicate a crew slot to a fighter, bomber or just play mix and match as crews remember how to fly a plane they were trained to previously.

FIGHTERS!

Train in the order they appear to about 15, then fill out as desired.

G-FORCE TRAINING

RELOAD

KEEN VISION

VISIBILITY

VITALITY

now bring everything else up to the point where it costs 3 points to level, now go back to those first 5.

BOMBERS!

Train in the order they appear to about 15, then fill out as desired.

NUMBER OF GUNNERS SHOULD MATCH AIRCRAFT!

RELOAD!

GUNNER ACCURACY

GUNNER PRECISION

GUNNER VITALITY

GUNNER G-FORCE

REPAIR SPEED

G-FORCE- PILOT

now bring everything else to the point where it costs 3 points to level, now go back to those first 8.

GROUND ATTACK AIRCRAFT

Train in the order they appear to about 15, then fill out as desired.

G-FORCE

RELOAD

GUNNER ACCURACY

GUNNER G-FORCE

REPAIR SPEED

PILOT VITALITY

now bring everything else to the point where it costs 3 points to level, now go back to those first 6.

Remember-

Chasing a bomber in your bi-plane is not always the best idea.

Pick your targets well, use terrain intelligently.

Capture airfields, This gives are large amount of EXP and lions.

Never go into a fight alone, always try to be with friends or engage solo targets if you feel like being a bad-ass (Disclaimer- I am note responsible for all deaths caused by bad-assery.)

Keep an eye on the Mini-map as it gives you a good idea what what is going on, where you should be, and what you can do to win.

Choose what plane you like the best.

Be warned! Planes have an 'exp bar' When that fills up the Exp bonus on that aircraft is gone (meaning you will earn 20% exp, if a tank gave you 100 before the bar was full it will now give 20 exp) but the money bonus stays. So you can play all the aircraft and level fast, or play a select few, have fun and advance slowly. Note that this effects premium aircraft currently as-well.

TYPES OF COMBAT/ BOMBING!

DOGFIGHTING!

This is the most basic form of A2A combat; I recommend a Spitfire, ki-43 or F2A for thi,; they are nice and cheap planes to learn this.

Dog-fighting is essentially; getting behind the enemy- blasting his ass and staying behind him no matter what he does. Learn to watch his movements and match them, And keep and eye on that lead indicator, eventually you will be going 9-0 no time.

ENERGY/HIT AND RUN/ BOOM'N'ZOOM!

This is a little harder, Good planes to use for this are Bf 109's Fw 190s or beaufighters

Get higher then the enemy, about 1-2km above him, match his flight path and dive. Get all the speed you can and attempt to predict his movements, when you are in firing range let of a few shots then climb away to safety and repeat.

Guide here:




BOMBING!

High alt Bombing, set your plane in a stead climb and get fairly high up. Take a safe path to the ground targets and either use the bomb sight (F7) or the free camera to drop you bombs near the target. Remember to lead the targets as bombs take time to fall.

Just make sure to watch your altitude and that no-one has come up to get you.

DIVE BOMBING!

Climb to a relatively safe altitude and locate a target, take a safe aproach towards it, when you are very close to it (about 1.4km away) get into a steep dive (60 degrees or higher) and in arcade a bomb sight will appear, In Historical you have to do this by 'eye' (it takes practice to learn when to drop- the cross-hair is generally accurate in HB at 350m) , drop your bombs around 300m away from the target and pull up, fly away and get to a safe height again.

SKIP BOMBING!

The hardest bombing their is- This is setting a detonation delay on your bomb and literally skipping the bomb along the surface of the water to hit a ship. It is very hard to do in this game and I recommend dive bombing as it is far easier.

WHAT BOMBS FOR WHAT!

Generally it is better to have 4 250kg/500lb bombs then 12 50 kg bombs, Depending on map; you'll have to find what works best for you.

Note; 100 lb = 45kg(50), 250 lb= 113kg(100), 500 lb= 226kg(250), 1000lb= 453kg(500), 4000lb = 1,814kg

TARGETS!

All these can be killed with the following;

--> pillbox

A 500kg bomb, Direct hit is needed. 2-3 Direct hits with 250KG bombs, other wise at least 1000kg of near hits. 6-12 rockets can kill a pillbox.

--> Light Pillbox

250kg Bomb, Direct hit will take these out. 2-3 hits with 100kg, 5-6 with 50kg. Rockets work on these as well. 2-7 rockets will take out a light pillbox.

--> carrier

at least a 1500kg to the center deck, near the bridge. otherwise 2,000kg of hits anywhere else on the boat (if you set the bomb delay to 2 seconds you are more likely to kill it as the bomb penetrates the ship and explodes inside) Or 3 torpedoes.

--> battleship

at least a 1000kg to the center deck, near the bridge. otherwise 1,500kg of hits anywhere else on the boat (if you set the bomb delay to 1-2 seconds you are more likely to kill it as the bomb penetrates the ship and explodes inside) Or 2-3 torpedoes. 12-18 50mm cannon rounds from the Me.410 also works.

--> destroyer

at least a 250kg to the bridge, one 500kg, or two 250kgs will kill as well, One torpedo will also do the job. 4-10 rockets will take out a destroyer.

--> light / medium tanks

a 100kg will deal with these, you CAN kill these tanks with a 50kg bomb, But it must DIRECTLY hit the top of the tank. Rockets can kill this as well. 30mm+ cannons can kill tanks, about 2-5 hits on the rear, side or top Armour.

--> heavy tanks

at least a 100kg direct hit (you can kill them with two 50kg direct hits), 250kg recommended. Rockets require direct hits or very close near misses,

--> AAA

10kg+ bombs, you can use guns to take these out. Rockets of any sort work on these.

--> armored car

50kg bomb plus, again guns work too. Rockets of any sort work on these.

--> AA truck

10kg bomb plus, again guns work too. Rockets of any sort work on these.

--> Patrol Boat

50kg bomb plus, again guns work too. Rockets of any sort work on these.

--> Cargo ship

3 100kg bombs, or at least 4 rockets. 30mm+ cannons work too.

--> airfield

REQUIRES EXACTLY 16,500 KG OF HIGH-EXPLOSIVES! They must at least be 250 LB/100kg.

JAPANESE BOMB TYPES

type 97 mod 6, 50kg bomb: HE for use on land targets

type 98 mod 25, 250kg bomb: AP for use on land targets

type 99 mod 25, 250kg bomb: AP for use on Naval targets

Mod 25 mark 2, 250kg bomb, HE for use on land targets

Mod 50 mark 2, 500kg bomb, HE for use on land targets

Mod 80 Mark 1, 1000kg bomb, HE for use on land targets

Type 99 mod 80, 1000kg bomb, AP for use on naval targets

List of Japanese World War II navy bombs - Wikipedia, the free encyclopedia
 

T33Bone

Clan Members
Maester said:
Gunners: THESE SKILLS ARE ONLY USEFUL FOR THINGS WITH TURRETS; NOTHING ELSE!

Number of gunners: if this number does not match the number of turrets on the plane you will suffer penalties to the gunner skills. (It will tell you at the top how many you need for the plane.)

Fire accuracy: The chance of those vodka drinking fools manning your hitting anything with that twin 50.cal

Fire precision: the chance that the guys manning the guns actually hurt the enemy plane.

G-force: This keeps your little gunner buddies shooting in high-g turns and accurate in those turns.

Stamina: Take a guess- again.

Vitality: This is a given.
No defined aspect to the function. Devs are very vague on how this works. After reserch there are few that agree that it affects single pilot aircraft. LOTS OF DEBATE .... so u make up ur own mind on this one.

There are many faults in this post from the blog spot. But very helpfull. The part on the BOOM AND ZOOM is all messed up.. that is a dogfight.. not a boom and zoom.
 
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