New Patch Changelog (Coming Next Week)


Staff member
The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Server Side Changes

- Some potential sources for lag/rubberbanding have been eliminated

- The old reserved slots has been replaced by a kick-on-demand system like in BF2

- Log file for server admins: all remote admin interface commands/events are logged

- Log file for server admins: major server events + all chat messages are logged

- Idle kick is controllable

- Profanity filter can be disabled

- Teamkill-kick system is controllable

- Ticket counts and bleed rate are controllable per-level

- Infantry only mode available per-level

- Initial spawn delay and respawn delay are adjustable

- Server description can be up to 400 characters, and use "|" for line breaks

- Banlist can contain up to 10.000 entries

- reduced latency in packet handling

Admin Interface Updates

- fixed the player.onKill spam that occasionally happened

- ensured that player.onJoin events always report the player name Interface - events triggered when people spawn

- much more info on kills

- detailed stats are reported at end-of-round

Gameplay Changes

- Various minor level bugfixes

- Helicopter handling has been tweaked

- Weapon tweaks have been implemented based on PC public feedback

- Fixed technical hang when a crate was armed outside of the combat area

- "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

- Countermeasures can be fired when driving a helicopter

- The brightness of the pilot view in the Russian helicopter has been reduced

- Advanced Spotting scope works better

- Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser Changes

- Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

– Added support for retrieving update progress

- Now refreshes information

- Join queue system when attempting to join a full server

- All settings are automatically saved between sessions

- Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client Side Fixes

-Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

-Fixed some crashes

-Toggle/hold crouch is user controllable

-Toggle/hold zoom is user controllable

-Vsync bugfixed for DX10/DX11 - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

- Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR-unlock progression"-screen

- New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

- Improved Play Now functionality

- Removed K/D ratio and Skill Level filters in the leaderboards

- Any points you get while being dead will be added to your score

- Reduced negative mouse acceleration

- More informative disconnection/kick reasons