Call of Duty Black Ops Patch Released


Staff member
New Patch Details

PC Patch 1.04

* Improved threading performance on computers with only 2 cores.

* Additional performance optimizations

* Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.

* Fixed random freezes in certain computer configurations.

* Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).

* Allow Team Change grace period at start of match (server admin option).

* Added 4 more reserved slots (server admin option)

* /connect

* Improved quickmatch results (server side change)

* Fix for watching films through Combat Record

* Fixed compassSpectatorsSeeEnemies exploit

* Fixed 3rd person fov exploit

* Fix for infinite supply drop exploit.

* Fixed crosshair flickering when stereo is active.

* Various spawn improvements

* Various sound improvements

* Fix for Zombies - Teammate shadows not displayed properly.

* Fix for radar not staying on in One in the Chamber when it should.

* In a Domination match, the Position Secured medal is no longer delayed.

* 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.

* Fix for choppy final killcam in dedicated servers.

* Various map glitches fixed.

* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by his)

* Added mixed hardcore playlist

* Added mixed barebones playlist

* Added 12 player versions of all playlists

Rcon notes:



* Reduced timeout values. Connect (or failure to connect is faster).

* Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.

* Added Settings and Console tabs for Ranked servers.

* Fixes a bug where the "Server" tab doesn't update values when connecting to a new server.

* Added version number to the title bar.

* Fixed a bug where UI state didn't persist after switching to another server.

* Added "disconnect" button.

* Fixed map "set" to not use admindvar.

* Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.

* Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error.

* Truncated all message fields to 140 chars.