R9 Servers Released

maester

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We have just sent out servers labelled R9 to the server providers.

Our initial plan of forcing PB to be ON when ranked mode is enabled has been delayed until R10. This is to allow us to gather some extra information from Punkbuster enabled servers to ensure all PB related issues are gone before we switch to PB ON = Ranked.

The other changes are as follows:

Quote:

admin.say command implemented

- the output currently looks a bit funky on the game client, like so: Player: [server]: <text>

but with the next game client it will look like: Server: <text>

admin.yell to squad has changed (you need to specify both team and squad)

squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.

Autobalance improved, it shuffles people both during and between rounds now, and does a better job.

mapList* commands reworked

banList* commands reworked

listPlayers command added

admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)

Players have non-PB GUIDs now (these are distinct from PB GUIDs)

onChat event reworked

- now it specifies target player subset as well

- shows text before profanity filtering

- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients

- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players

player.onAuthenticated added

player.onSquadChange, player.onTeamChange implemented

Couple of crash fixes

Support for “region” setting

banList.save bugfixed

mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)

exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Example maplist:

RUSH

levels/mp_012gr # runs with default number of rounds for the map

levels/mp_012gr 0 # runs with default number of rounds for the map

levels/mp_012gr 1 # run 1 round

levels/mp_012gr 2 # run 2 rounds

levels/mp_012gr 3 # run 3 rounds

Example console commands:

mapList.append levels/mp_012gr # add map with default number of rounds

mapList.append levels/mp_012gr 0 # add map with default number of rounds

mapList.append levels/mp_012gr 1 # add map with 3 rounds

mapList.append levels/mp_012gr 2 # add map with 3 rounds

mapList.append levels/mp_012gr 3 # add map with 3 rounds

mapList.list # get maplist

-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds

-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <mapname> where 0 = default for that gamemode

serverInfo

-> OK <stuff> “2” # After the current round finishes, there are 2 rounds left to play on the current map

• Ranked ON forces game-password OFF

• Ranked and PunkBuster settings can only be changed during server startup

• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped