R9 Changelog


Staff member
1) admin.say command implemented

- the output currently looks a bit funky on the game client, like so: Player: [server]: <text>

but with the next game client it will look like: Server: <text>

2) admin.yell to squad has changed (you need to specify both team and squad)

3) squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.

4) Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.

5) mapList* commands reworked

6) banList* commands reworked

7) listPlayers command added

8) admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)

9) Players have non-PB GUIDs now (these are distinct from PB GUIDs)

10) onChat event reworked

- now it specifies target player subset as well

- shows text before profanity filtering

- client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients

- use "/!<command>" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players

11) player.onAuthenticated added (it's triggered when a player receives GUID)

12) player.onSquadChange, player.onTeamChange implemented

13) Couple of crash fixes

14) Support for "region" setting