Call of Duty Black Ops

maester

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Good news, everyone! Treyarch themselves have stated their undying love for dedicated servers and see absolutely no reason to ever change how multiplayer gaming has been done for years now. The head of Treyarch, Mark Lamia, confirms what has been rumored for some weeks now

"I think dedicated servers are excellent. I don't see any reason not to see them unless... well, I just don't see any reason not to.
"It seems people like them and we're excited about what we're doing right now.

"We do work very hard to reconcile the desire to manipulate and modify those dedicated servers with offering them the persistent experience and benefits that the console system provides.

"We're working very hard to marry those two things, so people can run dedicated servers and also participate in the communal experience the console players get to have, given they're all on first-party servers."
In response to a Black Ops wish list from YouTube user Blame Truth, Treyarch multiplayer design director David Vonderhaar ("Vahn") has detailed the studio's views on a number of raised issues.
There have been numerous complaints about Modern Warfare 2's multiplayer, such as its dodgy peer-to-peer matchmaking. EA's Battlefield Bad Company 2 solves such woes with dedicated servers, but so far Activision has been reluctant to match this with Call of Duty.

This isn't going to change any time soon as far as the console versions are concerned. However, as previously reported, PC gamers can breathe easy. Dedicated servers will make their return with Black Ops. On this issue Vohn writes:

"The cost/reward structure of dedicated servers for console games is as complicated as All Get Out. I am not talking about PC games. That's a different, and much easier, conversation. My point is simply that, that error you think is lag is not necessarily caused by latency, and dedicated servers won't solve every perceived error you think is lag."